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Publications

2023

Paris Mavromoustakos-Blom, Vasileios Mylonas, Thomas Nikodelis, Vasileios Konstantakos, Pieter Spronck, Theodoros Loizidis, and Igor Mayer (2023). Gamified Motor Learning Through High-Fidelity Sensor Technology. 2023 Conference on Serious Games and Applications for Health.

Tim Tijhuis, Paris Mavromoustakos-Blom, and Pieter Spronck (2023). Predicting Chess Player Rating Based on a Single Game. Proceedings of the 2023 IEEE Conference on Games (CoG 2023).

Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, and Pieter Spronck (2023). Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks. IEEE Transactions on Games, DOI:10.1109/TG.2023.3324511.

Charlotte Croucher, Wendy Powell, Brett Stevens, Matt Miller-Dicks, Vaughan Powell, and Pieter Spronck (2023). LoCoMoTe – a Framework for Classification of VR Locomotion by Modality, Technique and Task. IEEE Transactions on Visualization and Computer Graphics, DOI:10.1109/TYVCG.2023.3313439.

Javad Pourmostafa Roshan Sharami, Dimitar Shterionov, and Pieter Spronck (2023). A Python Tool for Selecting Domain-Specific Data in Machine Translation. Proceedings of the 1st Workshop on Open Community-Driven Machine Translation, Universitat d'Alacant, pp. 35-36.

Javad Pourmostafa Roshan Sharami, Dimitar Shterionov, Frédéric Blain, Eva Vanmassenhove, Mirella de Sisto, Chris Emmery, and Pieter Spronck (2023). Tailoring Domain Adaptation for Machine Translation Quality Estimation. Proceedings of the 24th Annual Conference of the European Association for Machine Translation.

Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, and Pieter Spronck (2023). Predicting Tetris Performance Using Early Keystrokes. Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG 2023).

Paris Mavromoustakos-Blom, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, and Pieter Spronck (2023). Multiplayer Tension In the Wild: A Hearthstone Case. Proceedings of the 18th International Conference on the Foundations of Digital Games (FDG 2023).

Javad Pourmostafa Roshan Sharami, Dimitar Shterionov, and Pieter Spronck (2023). A Systematic Analysis of Vocabulary and BPE Settings for Optimal Fine-tuning of NMT: A Case Study of In-domain Translation. arXiv:2303.00722, May 2023.

Dan Ashlock, Setareh Maghsudi, Diego Perez Liebana, Pieter Spronck, and Manuel Eberhardinger (2023). Human-Game AI Interaction (Dagstuhl Seminar 22251). Dagstuhl Reports, Volume 12, Issue 6, 28-82, Schloss Dagstuhl - Leibniz-Zentrum für Informatik.

2022

Phillip Brown, Pieter Spronck, and Wendy Powell (2022). The simulator sickness questionnaire, and the erroneous zero baseline assumption. Frontiers of Virtual Reality 3, pp. 1-14.

Gianluca Guglielmo, Elisabeth Huis in 't Veld, Michal Klincewicz, and Pieter Spronck (2022). Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games. Springer, LNCS 13647. pp. 202-212.

Gianluca Guglielmo, Paris Mavromoustakos-Blom, Michal Klincewicz, Boris Cule, and Pieter Spronck (2022). Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. Proceedings of the 2022 IEEE Conference on Games (CoG 2022), pp. 112-118.

Gianluca Guglielmo, Paris Mavromoustakos-Blom, Michal Klincewicz, Elisabeth Huis in 't Veld, and Pieter Spronck (2022). Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG 2022), ACM.

Stefan Marshall, Paris Mavromoustakos-Blom and Pieter Spronck (2022). Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG 2022), ACM. (Received a Best-Paper Award at the FDG 2022).

Mehmet Kosa and Pieter Spronck (2022). An Exploratory Study on the Purchase Intentions of Modern Board Games. Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG 2022), ACM.

Dimitris Vatsakis, Paris Mavromoustakos-Blom, and Pieter Spronck (2022). An internet-assisted Dixit-playing AI. Proceedings of the 17th International Conference on the Foundations of Digital Games (FDG 2022), ACM.

2021

Shujing Ke, Pieter Spronck, Ben Goertzel, and Alex van der Peet (2021). Surprisingness – A Novel Objective Interestingness Measure in Hypergraph Pattern Mining for Unsupervised Common Sense Learning. Proceedings of the 12th IEEE International Conference on Big Knowledge (ICBK-2021). (Presented at the ICBK-2021)

Johannes Steinrücke, Paris Mavromoustakos Blom, Judith van Stegeren, Ymko Attema, Sander Bakkes, Thomas de Groot, Johan de Heer, Dirk Heylen, Rafal Hrynkiewicz, Ton de Jong, Tije Oortwijn, Pieter Spronck, Mariët Theune, and Bernhard Veldkamp (2021). Data2Game: Towards an Integrated Demonstrator. AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology. (Presented at the AHFE2021).

Javad Pourmostafa Roshan Sharami, Dimitar Shterionov, and Pieter Spronck (2021). Selecting Parallel In-domain Sentences for Neural Machine Translation Using Monolingual Texts. Computational Linguistics in the Netherlands Journal, Vol. 11.

Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, and Pieter Spronck (2021). Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. Proceedings of the Foundations of Digital Games 2021. (Presented at the FDG2021)

Javad Pourmostafa Roshan Sharami, Dimitar Shterionov, and Pieter Spronck (2021). A Novel Pipeline for Domain Detection and Selecting In-domain Sentences in Machine Translation Systems. 31st Meeting of Computational Linguistics in The Netherlands. (Presented at the CLIN31)

Yaser Norouzzadeh Ravari, Lars Strijbos, and Pieter Spronck (2021). Investigating the Relation between Playing Style and National Culture. IEEE Transactions on Games. (2020 Early Access link)

2020

Paris Mavromoustakos, Sander Bakkes, and Pieter Spronck (2020). Multi-modal Study of the Effect of Information Complexity in a Crisis Management Game Proceedings of the GAME-ON 2020. (Presented at the GAME-ON 2020 conference).

Agner Piton, Paris Mavromoustakos, and Pieter Spronck (2020). Exploring Peak-end Effects in Player Affect Through Hearthstone. Proceedings of the GAME-ON 2020. (Presented at the GAME-ON 2020 conference).

Christoph Salge, Emily Short, Mike Preuß, Spyridon Samothrakis, and Pieter Spronck (2020). Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP) Proceedings of the Conference on Games (COG) 2020. (Presented at the CoG 2020).

Paris Mavromoustakos, Sander Bakkes, and Pieter Spronck (2020). Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. Proceedings of the International Conference on the Foundations of Digital Games (FDG '20). (Presented at the FDG 2020 conference).

Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius (eds.) (2020) Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI. Report from Dagstuhl Seminar 19511. Schloss Dagstuhl, Germany. (This publication contains the following chapters with my contribution:
Katja Hofmann, Duygu Cakmak, Peter I. Cowling, Jakob Foerster, Setareh Maghsudi, Tómas Philip Rúnarsson, Pieter Spronck, and Nathan Sturtevant, "Human-AI Coordination"
Christoph Salge, Mike Preuß, Spyridon Samothrakis, Emily Short, and Pieter Spronck, "Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)"
Pieter Spronck, Duygu Cakmak, Jialin Liu, and Mike Preuß, "NPC Understanding")

Shiyu Zhang, Diederik Roijers, Sander Bakkes, and Pieter Spronck (2020). Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph (ERG) Modeling. IEEE Transactions on Games, 12(1), pp. 86-100.

2019

Mehmet Kosa and Pieter Spronck (2019). Towards a Tabletop Gaming Motivations Inventory (TGMI). Proceedings of the International Conference on Videogame Sciences and Arts (Video Jogos 2019) Communications in Computer and Information Science, Vol. 1164, pp. 59-71. (Presented at VJ2019)

Paris Mavromoustakos, Sander Bakkes, and Pieter Spronck (2019). Andromeda: A Personalised Crisis Management Training Toolkit. Games and Learning Alliance (GALA2019), LNCS Vol. 11899, pp. 139-147. Springer, Germany. (Presented at GALA2019.)

Paris Mavromoustakos, Sander Bakkes, and Pieter Spronck (2019). Towards multi-modal stress response modelling in competitive league of legends. IEEE Conference on Computatonal Intelligence and Games (CIG2019). (Presented at CIG2019.)

Paris Mavromoustakos, Sander Bakkes, and Pieter Spronck (2019). DEMO: Andromeda: A Personalised Crisis Management Training Toolkit. IEEE Conference on Computatonal Intelligence and Games (CIG2019). (Presented at CIG2019.)

Paris Mavromoustakos, Stefan Methorst, Sander Bakkes, and Pieter Spronck (2019). Modeling and adjusting in-game difficulty based on facial expression analysis. Entertainment Computing, Vol. 31, August 2019, 100307.

2018

Paris Mavromoustakos-Blom, Sander Bakkes, and Pieter Spronck (2018). Personalized Crisis Management Training on a Tablet. International Conference on the Foundations of Digital Games (FDG'18). (Presented at the FDG2018).

Mehmet Kosa and Pieter Spronck (2018). What tabletop players think about augmented tabletop games: a content analysis. Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG'18). (Presented at the FDG2018).

Mehmet Kosa and Pieter Spronck (2018). Designing a Questionnaire for Tabletop Gaming Motivations. FDG2018 Workshop on Tabletop Games. (Presented at the FDG2018).

Yaser Norouzzadeh Ravari, Sander Bakkes, and Pieter Spronck (2018). Playing Styles in StarCraft. 19th annual European GAME-ON Conference (GAME-ON 2018) on Simulation and AI in Computer Games. (Presented at the GAME-ON 2018 conference).

Peter I. Cowling, Elisabeth André, Rafael Bidarra, Pier Luca Lanzi, Mike Preuß, Spyridon Samothrakis, Pieter Spronck, Shoshannah Tekofsky, and Georgios N. Yannakakis (2018). Blue Skies Research in AI-Driven Game Design. Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß (eds.), Dagstuhl Seminar 17471, Dagstuhl, Germany.

Peter I. Cowling, Sander C.J. Bakkes, Pier Luca Lanzi, Adam M. Smith, Pieter Spronck, and Shoshannah Tekofsky (2018). Some Industry Interests in AI-Driven Game Design. Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß (eds.), Dagstuhl Seminar 17471, Dagstuhl, Germany.

Jacob Schrum, Pier Luca Lanzi, Alexander Nareyek, and Pieter Spronck (2018). Human-assisted Creation of Content Within Games. Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß (eds.), Dagstuhl Seminar 17471, Dagstuhl, Germany.

Pieter Spronck, Alex J. Champandard, Peter I. Cowling, and Pier Luca Lanzi (2018). The Happiness Game. Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß (eds.), Dagstuhl Seminar 17471, Dagstuhl, Germany.

2017

Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, and Anders Drachen (2017). Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. Proceedings of the AIIDE 2017.

Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, and Giuseppe Maggiore (2017). Metacasanova: an optimized meta-compiler for Domain-Specific Languages. Proceedings of the 10th ACM SIGPLAN International Conference on Software Language Engineering.

Pieter Spronck (2017). Genius Ex Machina. Inaugural address, Tilburg University. (Delivered in shortened form at the occasion of my inauguration as professor of Computer Science at Tilburg University).

Marjolein de Vries and Pieter Spronck (2017). Evolutionary Coorperation in a Multi-Agent Society. Advances in Social Simulation 2015 (eds. W. Jager, R. Verbrugge, A. Flache, G. de Roo, L. Hoogduin, and C. Hemelrijk), Series: Advances in Intelligent Systems and Computing 528, pp. 67-79, Springer, Germany. (Presented at the ESSA 2015 conference).

Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giulia Costantini, and Giuseppe Maggiore (2017). High performance encapsulation and networking in Casanova 2. Entertainment Computing, Vol. 20, pp. 25-41.

2016

Yaser Norouzzadeh Ravari, Sander Bakkes, and Pieter Spronck (2016). StarCraft Winner Prediction. AIIDE-16, the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. (Presented at the AIIDE2016 conference).

Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2016). Rapid Adaptation of Air Combat Behaviour (abstract). Proceedings of the 28th Benelux Conference on Artificial Intelligence (BNAIC).

Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2016). Rapid Adaptation of Air Combat Behaviour. ECAI 2016 - 22nd European Conference on Artificial Intelligence. (Presented at the ECAI 2016 conference).

Hanneke Kersjes and Pieter Spronck (2016). Modeling Believable Game Characters. Proceedings of the Computational Intelligence in Games 2016 Conference, IEEE Press, pp. 193-200. (Presented at the CIG 2016 conference).

Marjolein de Vries and Pieter Spronck (2016). Deep learning for classifying Battlefield 4 players. Intelligent Technologies for Interactive Entertainment (eds. Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani). LNICST 178, pp. 161-166. Springer, Germany. (Presented at the INTETAIN 2016 conference).

Shoshannah Tekofsky, Paul Miller, and Pieter Spronck (2016). The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations. Intelligent Technologies for Interactive Entertainment (eds. Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani). LNICST 178, pp. 178-183. Springer, Germany. (Presented at the INTETAIN 2016 conference).

Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, and Giuseppe Maggiore (2016). Building game scripting DSL's with the Metacasanova metacompiler. Intelligent Technologies for Interactive Entertainment (eds. Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani). LNICST 178, pp. 231-242. Springer, Germany. (Presented at the INTETAIN 2016 conference).

Pieter Spronck (2016). The Coder's Apprentice: Learning Programming with Python 3. (Also available in Dutch translation: De Programmeursleerling: Leren Coderen met Python 3).

2015

Armon Toubman, Jan-Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2015). Rewarding Air Combat Behavior in Training Simulations. Proceedings of the 27th Benelux Conference on Artificial Intelligence (BNAIC). (Presented at the BNAIC 2015 conference).

Shujing Ke, Ben Goertzel, Pieter Spronck, Alex van der Peet, Oliver Watkins, Gino Yu (2015). Recursive Decomposition of Numeric Goals, Exemplified with Automated Construction Agents in 3D MineCraft Worlds. SAI Intelligent Systems Conference (IntelliSys), pp. 847-854. (Presented at the Intellisys 2015 Conference).

Armon Toubman, Jan-Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2015). Transfer Learning of Air Combat Behavior. 2015 IEEE 14th International Conference on Machine Learning and Applications (ICMLA), IEEE Press. (Presented at the ICMLA 2015 conference).

Armon Toubman, Jan-Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2015). Rewarding Air Combat Behavior in Training Simulations. Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, IEEE Press. (Presented at the SMC 2015 Conference).

Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, and Jaap van den Herik (2015). Past Our Prime: A Study of Age & Play Style Development in Battlefield 3. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 7, No. 3, pp. 292-303.

Rosanne Janssen, Pieter Spronck, Pauline Dibbets, and Arnoud Arntz (2015). Frequency Ratio: A New Method for Dealing with Missing Values within Nearest Neighbour Search. Journal of Systems Integration, Vol. 6, No. 3, pp. 3-14.

Marjolein de Vries and Pieter Spronck (2015). Evolutionary Coorperation in a Multi-Agent Society. Social Simulation 2015, Proceedings of the 2015 ESSA Conference. (Presented at the ESSA 2015 Conference).

Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, Pieter Spronck, Giulia Constantini, and Giuseppe Maggiore (2015). High-performance encapsulation in Casanova 2. Proceedings of the 7th Computer Science & Electronic Engineering Conference (CEEC 2015). (Presented at the CEEC 2015).

Gabriele Trovato, Soren Johnson, and Pieter Spronck (2015). Procedurally Generated History: Building a Game Ecosystem Through Autoplay. Proceedings of the 2015 IEEE Conference on Computational Intelligence in Games. IEEE Press. (Presented at the CIG 2015 Conference).

Mohamed Abbadi, Francesco Di Giacomo, Pieter Spronck, Agostino Cortesi, Giulia Constantini, and Giuseppe Maggiore (2015). Casanova: A simple, high-performance language for game development. Serious Games: Proceedings of the First Joint International Conference, JCSG 2015 (eds. Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, and Viktor Wendel), LNCS 9090, Springer, pp.123-134. (Presented at the Joint Conference on Serious Games 2015).

Pieter Spronck (2015). Fun Resistance Bots. Artificial and Computational Intelligence in Games: Integration (eds. Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck and Julian Togelius), Dagstuhl Seminar 15051, Dagstuhl, Germany.

Rosanne Janssen, Pieter Spronck, and Arnoud Arntz (2015). Case-based Reasoning for Predicting the Success of Therapy. Expert Systems, Vol.32, Nr. 2, pp. 165-177. (First published online in 2014).

2014

Armon Toubman, Jan-Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2014). Improving Air-to-Air Combat Behavior through Transparent Machine Learning. Proceedings of the I/ITSEC 2014 Conference. (Presented at the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2014 conference).

Mateusz Bialas, Shoshannah Tekofsky, and Pieter Spronck (2014). Cultural Influences on Play Style. Proceedings of the 2014 IEEE Conference on Computational Intelligence in Games, IEEE Press, pp. 271-277. (Presented at the CIG 2014 Conference).

Armon Toubman, Jan-Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2014). Centralized Versus Decentralized Team Coordination Using Dynamic Scripting. Proceedings of the 28th European Simulation and Modelling Conference, ESM'2014, Eurosis, Porto, Portugal.

Mohamed Abbadi, Francesco Di Giacomo, Renzo Orsini, Aske Plaat, Pieter Spronck, and Giuseppe Maggiore (2014). Resource Entity Action: A Generalized Design Pattern for RTS games. Proceedings of the 8th International Computer and Games Conference, CG 2013 (eds. H. Jaap van den Herik, Hiroyuki Iida, and Aske Plaat), LNCS 8427, Springer, Germany. (Presented at the CG2013).

Armon Toubman, Jan-Joris Roessingh, Pieter Spronck, Aske Plaat, and Jaap van den Herik (2014). Dynamic Scripting with Team Coordination in Air Combat Simulation. Proceedings of the 27th International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems, Springer-Verlag. (Presented at the IEAAIE 2014 conference).

2013

Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, and Elisabeth André (2013). Player Modeling. Artificial and Computational Intelligence in Games (eds. Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck and Julian Togelius), DFU Vol. 6, pp. 45-59. Dagstuhl, Germany.

Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck and Julian Togelius (2013). Dagstuhl Seminar 12191: Artificial and Computational Intelligence in Games. Artificial and Computational Intelligence in Games (eds. Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck and Julian Togelius), DFU Vol. 6, pp. vii-ix. Dagstuhl, Germany.

Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik, and Jan Broersen (2013). Abstract of PsyOps: Personality Assessment Through Gaming Behavior. Proceedings of the BNAIC 2013 Conference. (Presented at the BNAIC 2013 conference).

Tetske Avontuur, Pieter Spronck, and Menno van Zaanen (2013). Player Skill Modeling in Starcraft II. Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 2-8. AAAI Press, Menlo Park, CA (Presented at the AIIDE 2013 conference).

Shoshannah Tekofsky, Pieter Spronck, and Martijn Goudbeek (2013). Towards a Player Age Model. Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 184-190. AAAI Press, Menlo Park, CA (Presented at the AIIDE 2013 conference).

Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik, and Jan Broersen (2013). Play Style: Showing Your Age. 2013 IEEE Conference on Computational Intelligence in Games (CIG), pp. 177-184. IEEE Press. (Presented at the CIG2013 conference).

Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, and Pieter Spronck (2013). LGOAP: Adaptive Layered Planning for Real-time Videogames. 2013 IEEE Conference on Computational Intelligence in Games (CIG), pp. 283-290. IEEE Press. (Presented at the CIG2013 conference).

Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik, and Jan Broersen (2013). PsyOps: Personality Assessment Through Gaming Behavior. Proceedings of the 2013 Foundations of Digital Games Conference. (Presented at the FDG 2013 conference).

2012

Ruud Mattheij, Eric Postma, Yannick van den Hurk, and Pieter Spronck (2012). Depth-based detection using Haar-like features. Proceedings of the BNAIC 2012 (eds. Jos W.H.M. Uiterwijk, Nico Roos, and Mark H.M. Winands), pp. 162-169. Maastricht University, The Netherlands. (Presented at the BNAIC 2012 conference).

Pieter Spronck, Iris Balemans, and Giel van Lankveld (2012). Player Profiling with Fallout 3. Proceedings of the AIIDE 2012 (eds. Mark Riedl, Gita Sukthankar, Arnav Jhala, Jichen Zhu, and Santiago Ontañón), pp. 179-184. AAAI Press, Menlo Park, CA. (Presented at the AIIDE 2012 conference).

Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, and Mohamed Abbadi (2012). Writing Real-Time .Net Games in Casanova. Proceedings of the 11th International Conference on Entertainment Computing (eds. Marc Herrlich, Rainer Malaka, and Maic Masuch), pp. 341-348. Springer, Germany. (Presented at the ICEC 2012 conference).

Peter van Rosmalen, Johan Eikelboom, Erik Bloemers, Kees van Winzum, and Pieter Spronck (2012). Towards a Game-Chatbot: Extending the Interaction in Serious Games. Proceedings of the 6th European Conference on Game-based Learning (ed. Patrick Felicia), pp. 525-532. (Presented at the ECGBL 2012 conference).

Evi Joosten, Giel van Lankveld, and Pieter Spronck (2012). Influencing Player Emotions Using Colors. Journal of Intelligent Computing, Vol. 3, Nr. 2, pp. 76-86.

Pieter Spronck (2012). Adaptive Artificial Intelligence in Games. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) (eds. Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius), Vol. 2, Nr. 5, p. 69. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany.

Pieter Spronck, Georgios Yannakakis, Christian Bauckhage, Elisabeth André, Daniele Loiacono, and Günter Rudolph (2012). Player Modeling. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) (eds. Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius), Vol. 2, Nr. 5, pp. 59-61. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany.

Pieter Spronck, Peter Cowling, Alex Champandard, Pier Luca Lanzi, and Ana Paiva (2012). AI for Modern Board Games. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) (eds. Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius), Vol. 2, Nr. 5, pp. 58-59. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany.

Linda Stege, Giel van Lankveld, and Pieter Spronck (2012). Teaching High School Physics with a Serious Game. International Journal of Computer Science in Sports, Vol. 11, Nr. 1.

Sander Bakkes, Pieter Spronck, and Giel van Lankveld (2012). Player Behavioral Modelling for Video Games. Entertainment Computing, Vol. 3, Nr. 3, pp. 71–79.

2011

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2011). A CBR-Inspired Approach to Rapid and Reliable Adaption of Video Game AI. Proceedings of the 19th International Conference on Case Based Reasoning (ICCBR-2011), Workshop on Case-Based Reasoning for Computer Games (eds. Belen Díaz and Amelie Cordier). pp. 17-26. (Presented at the ICCBR-2011 conference)

Linda Stege, Giel van Lankveld, and Pieter Spronck (2011). Teaching Electrical Engineering with a Serious Game. Serious Games - Theory, Technology & Practice: Proceedings of the GameDays 2011 (eds. Josef Wiemeyer & Stefan Göbel), pp. 29-39. TU Darmstadt, Darmstadt, Germany. (Presented at the GameDays 2011 conference).

Giel van Lankveld, Pieter Spronck, Jaap van den Herik, and Arnoud Arntz (2011). Games as Personality Profiling Tools. 2011 IEEE Conference on Computational Intelligence in Games (CIG'11) (ed. Mike Preuss), pp. 197-202. (Presented at the CIG'11 conference).

Giel van Lankveld, Sonny Schreurs, Pieter Spronck, and Jaap van den Herik (2011). Extraversion in Games. Computers and Games, 7th International Conference, CG2010 (eds. H. Jaap van den Herik, Hiroyuki Iida, and Aske Plaat), pp. 263-275. LNCS 6515. Springer-Verlag, Berlin Heidelberg, Germany. (Presented at the CG2010 conference).

2010

Evi Joosten, Giel van Lankveld, and Pieter Spronck (2010). Colors and Emotions in Video Games. 11th International Conference on Intelligent Games and Simulation GAME-ON 2010 (ed. Aladdin Ayesh), pp. 61-65. EUROSIS. (Presented at the GAME-ON'10 conference).

Pieter Spronck and Freek den Teuling (2010). Player Modelling in Civilization IV. Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 180-185. AAAI Press, Menlo Park, CA. (Presented at the AIIDE10 conference).

Giel van Lankveld, Pieter Spronck, Jaap van den Herik, and Matthias Rauterberg (2010). Incongruity-Based Adaptive Game Balancing. Advances in Computer Games. 12th International Conference, ACG2009. (eds. H. Jaap van den Herik and Pieter Spronck), pp. 208-220. Springer-Verlag, Berlin Heidelberg, Germany. (Presented at the 12th Advances in Computer Games conference).

István Szita, Guillaume Chaslot, and Pieter Spronck (2010). Monte-Carlo Tree Search in Settlers of Catan. Advances in Computer Games. 12th International Conference, ACG2009. (eds. H. Jaap van den Herik and Pieter Spronck), pp. 21-32. Springer-Verlag, Berlin Heidelberg, Germany. (Presented at the 12th Advances in Computer Games conference).

H. Jaap van den Herik and Pieter Spronck (Eds.) (2010). Advances in Computer Games. 12th International Conference, ACG2009. Pamplona, Spain, May 2009. Revised Papers. LNCS 6048. Springer-Verlag, Berlin Heidelberg, Germany.

2009

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2009). Opponent Modelling for Case-based Adaptive Game AI. Entertainment Computing, Vol. 1, Nr. 1, pp. 27-37.

Giel van Lankveld, Sonny Schreurs, and Pieter Spronck (2009). Psychologically Verified Player Modelling. 10th International Conference on Intelligent Games and Simulation GAME-ON 2009 (ed. Linda Breitlauch), pp. 12-19. EUROSIS. (Presented at the GAME-ON'09 conference).

Pieter Spronck and Berend Berendsen (2009). Evolutionary Ethics in Agent Societies. International Journal of Social Robotics, Vol. 1, Nr. 3, pp. 223-232. (Presented in 2008 at the 1st International Conference on Human-Robot Personal Relationships).

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2009). Rapid and Reliable Adaptation of Video Game AI. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 1, Nr. 2, pp. 93-104.

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, H.Jaap van den Herik (2009) Computer Producing a "Fair" Auditor's Report. Management Challenges in an Environment of Increasing Regional and Global Concerns (eds. Erdener Kaynak and Talha D. Harcar), pp. 296-303. (Presented at the 18th World Business Congress).

Loes Braun and Pieter Spronck (2009). Artificial Intelligence for the Game of Frank's Zoo. TiCC Technical Report 2009-004, Tilburg University, Tilburg, The Netherlands.

István Szita, Marc Ponsen, and Pieter Spronck (2009). Effective and Diverse Adaptive Game AI. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 1, Nr. 1, pp. 16-27.

2008

Marcel van der Heijden, Sander Bakkes, and Pieter Spronck (2008). Dynamic Formations in Real-Time Strategy Games. CIG'08 2008 IEEE Symposium on Computational Intelligence in Games (eds. Luigi Barone and Philip Hingston), pp. 47-54. (Presented at the CIG'08 conference).

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2008). Rapid Adaptation of Video Game AI. CIG'08 2008 IEEE Symposium on Computational Intelligence in Games (eds. Luigi Barone and Philip Hingston), pp. 79-86. (Presented at the CIG'08 conference).

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2008). Rapid Adaptation of Video Game AI. 9th International Conference on Intelligent Games and Simulation GAME-ON 2008 (eds. Vincente Botti, Antonio Barella, and Carlos Carrascosa), pp. 69-76. EUROSIS. (This paper won the Best Paper Award at the GAME-ON'08 conference).

István Szita, Marc Ponsen, and Pieter Spronck (2008). Keeping Adaptive Game AI Interesting. Proceedings of CGAMES 2008 (eds. Quasim Mehdi, Robert Moreton, and Stuart Slater), pp. 70-74. University of Wolverhampton, Wolverhampton, UK. (This paper won the Best Paper Award at the CGAMES'08 conference).

Guillaume Chaslot, Sander Bakkes, István Szita, and Pieter Spronck (2008). Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference (eds. Anton Nijholt, Maja Pantic, Mannes Poel, and Hendri Hondorp), pp. 389-390. University of Twente, Twente, The Netherlands. (Presented at the BNAIC08 conference).

Maurice Bergsma and Pieter Spronck (2008). Adaptive Intelligence for Turn-based Strategy Games. Proceedings of the BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference (eds. Anton Nijholt, Maja Pantic, Mannes Poel, and Hendri Hondorp), pp. 17-24. University of Twente, Twente, The Netherlands. (Presented at the BNAIC08 conference).

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2008). Rapidly Adapting Game AI. Proceedings of the BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference (eds. Anton Nijholt, Maja Pantic, Mannes Poel, and Hendri Hondorp), pp. 9-16. University of Twente, Twente, The Netherlands. (Presented at the BNAIC08 conference).

Maurice Bergsma and Pieter Spronck (2008). Adaptive Spatial Reasoning for Turn-based Strategy Games. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (eds. Michael Mateas and Chris Darken), pp. 161-166. AAAI Press, Menlo Park, CA. (Presented at the AIIDE08 conference).

Giel van Lankveld, Pieter Spronck, and Matthias Rauterberg (2008). Difficulty Scaling through Incongruity. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (eds. Michael Mateas and Chris Darken), pp. 228-229. AAAI Press, Menlo Park, CA. (Presented at the AIIDE08 conference).

Guillaume Chaslot, Sander Bakkes, István Szita, and Pieter Spronck (2008). Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (eds. Michael Mateas and Chris Darken), pp. 216-217. AAAI Press, Menlo Park, CA. (Presented at the AIIDE08 conference).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, H.Jaap van den Herik (2008) Auditors and IT Support in Egypt. The International Management Development Research Yearbook, Vol. XVII, 2008 (eds. E. Kaynak and T. Harcar). IMDA: International Management Development Association. (Presented at the IMDA 2008 Conference).

Pieter Spronck and Marc Ponsen (2008). Automatic Generation of Strategies. AI Game Programming Wisdom 4 (ed. Steve Rabin), pp. 659-670. Charles River Media, Hingham, MA.

Sander Bakkes and Pieter Spronck (2008). Automatically Generating a Score Function for Strategy Games. AI Game Programming Wisdom 4 (ed. Steve Rabin), pp. 647-658. Charles River Media, Hingham, MA.

Pieter Spronck, Ida Sprinkhuizen-Kuyper, and Eric Postma (2008). DECA: The Doping-driven Evolutionary Control Algorithm. Applied Artificial Intelligence, Vol. 22, No. 3, pp. 169-197.

2007

Laurens van der Blom, Sander Bakkes, and Pieter Spronck (2007). Map-Adaptive Artificial Intelligence for Video Games. 8th International Conference on Intelligent Games and Simulation (GAME-ON 2007) (ed. Marco Roccetti), pp. 53-60. (Presented at the GAME-ON 07 conference).

Frederik Schadd, Sander Bakkes, and Pieter Spronck (2007). Opponent Modeling in Real-Time Strategy Games. 8th International Conference on Intelligent Games and Simulation (GAME-ON 2007) (ed. Marco Roccetti), pp. 61-68. (Presented at the GAME-ON 07 conference).

Sander Bakkes, Pieter Spronck and Jaap van den Herik (2007). Phase-dependent Evaluation in RTS games. Proceedings of the 19th Belgian-Dutch Conference on Artificial Intelligence (eds. Mohammad Mehdi Dastani and Edwin de Jong), pp. 3-10. Universiteit Utrecht, The Netherlands. (Presented at the BNAIC 2007 conference).

Sander Bakkes, Philip Kerbusch, Pieter Spronck, and Jaap van den Herik (2007). Predicting Success in an Imperfect-Information Game. Proceedings of the Computer Games Workshop 2007 (CGW 2007) (eds. Jaap van den Herik, Jos Uiterwijk, Mark Winands, and Maarten Schadd), pp. 219-230. MICC Technical Report Series 07-06, Universiteit Maastricht, The Netherlands. (Presented at the CGW 2007 workshop).

Marc Ponsen, Pieter Spronck, Héctor Muñoz-Avila, and David W. Aha (2007). Knowledge Acquisition for Adaptive Game AI. Science of Computer Programming, Vol. 67, No. 1, pp. 59-75. (Springer DOI 10.1016/j.scico.2007.01.006).

Timor Timuri, Pieter Spronck, and Jaap van den Herik (2007). Automatic Rule Ordering for Dynamic Scripting. Proceedings, The Third Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE07) (eds. Jonathan Schaeffer and Michael Mateas), pp. 49-54. AAAI Press, Menlo Park, CA. (Presented at the AIIDE07 conference).

Evgueni Smirnov, Mark Winands, Pieter Spronck, and Maarten Schadd (2007). Constructing Reliable Classifiers for Road Side Assistance. Proceedings of the Annual Belgian-Dutch Machine Learning Conference (Benelearn 2007) (eds. Maarten van Someren, Sophia Katrenko, and Pieter Adriaans), pp. 105-111. University of Amsterdam. (Presented at the Benelearn '07 conference).

2006

Marc Ponsen, Héctor Muñoz-Avila, Pieter Spronck, and David W. Aha (2006). Automatically Generating Game Tactics with Evolutionary Learning. AI Magazine, Vol.27, No. 3, pp.75-84.

Sander Bakkes and Pieter Spronck (2006). Gathering and Utilising Domain Knowledge in Commercial Computer Games. Proceedings of the 18th Belgium-Netherlands Conference on Artificial Intelligence (BNAIC 2006) (eds. Pierre-Yves Schobbens, Wim Vanhoof, and Gabriel Schwanen), pp. 35-42. University of Namur, Belgium. (Presented at the BNAIC'06 conference).

Marc Ponsen, Pieter Spronck, and Karl Tuyls (2006). Hierarchical Reinforcement Learning with Deictic Representation in a Computer Game. Proceedings of the 18th Belgium-Netherlands Conference on Artificial Intelligence (BNAIC 2006) (eds. Pierre-Yves Schobbens, Wim Vanhoof, and Gabriel Schwanen), pp. 251-258. University of Namur, Belgium. (Presented at the BNAIC'06 conference).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2006). The Design and Validation of a Knowledge-Based System for the Auditor's Report. Emerging Trends and Challenges in Information Technology Management, (ed. Mehdi Khosrow-Pour), pp. 362-366. Idea Group Publishing. (Presented at the 2006 Information Resources Management Association Conference).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2006). How to Validate the Automatic Formulation of the Auditor's Opinion. International Management Development Research Yearbook: Technology, Structure, Environment, and Strategy Interfaces in a Changing Global Business Arena, (eds. Erdener Kaynak and Talha D. Harcar), pp. 23-31. IMDA: International Management Development Association. (Presented at the IMDA Congress 2006).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2006). Auditing in Egypt: A Study of the Legal Framework and Professional Standards. International Management Development Research Yearbook: Technology, Structure, Environment, and Strategy Interfaces in a Changing Global Business Arena, (eds. Erdener Kaynak and Talha D. Harcar), pp. 106-113. IMDA: International Management Development Association. (Presented at the IMDA Congress 2006).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2006). Automatic Formulation of the Auditor's Opinion with AREX: With an Application to Egypt. Proceedings of the MsM Partners' Conference 2006, section 18. Maastricht School of Management. (Presented at the MSM Partners' Conference 2006).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2006). Auditing in Egypt: Diagnoses and Remedies by Two Groups. Proceedings of the MsM Partners' Conference 2006, section 17. Maastricht School of Management. (Presented at the MSM Partners' Conference 2006).

Pieter Spronck, Marc Ponsen, Ida Sprinkhuizen-Kuyper, and Eric Postma (2006). Adaptive Game AI with Dynamic Scripting. Machine Learning, Vol. 63, No. 3, pp. 217-248. (Springer DOI: 10.1007/s10994-006-6205-6)

Marc Ponsen, Pieter Spronck, and Karl Tuyls (2006). Hierarchical Reinforcement Learning in Computer Games. ALAMAS'06 Adaptive Learning Agents and Multi-Agent Systems (eds. Ann Nowé and Maarten Peeters), pp. 49-60. Vrije Universiteit, Brussels, Belgium. (Presented at the ALAMAS 2006).

Jeroen Donkers and Pieter Spronck (2006). Preference-based Player Modelling. AI Game Programming Wisdom 3 (ed. Steve Rabin), pp. 647-659. Charles River Media, Hingham, MA.

Pieter Spronck (2006). Dynamic Scripting. AI Game Programming Wisdom 3 (ed. Steve Rabin), pp. 661-675. Charles River Media, Hingham, MA.

Pieter Spronck (2006). Creatieve Kunstmatige Intelligentie in Computerspelen. De Connectie, Vol. 1, No. 5, pp. 18-19. (In Dutch).

2005

Sander Bakkes and Pieter Spronck (2005). Symbiotic Learning in Commercial Computer Games. CGAMES 2005, 7th International Conference on Computer Games (eds. Quasim Mehdi, Norman Gough, and Stéphane Natkin), pp. 116-120. University of Wolverhampton, School of Computing and Information Technologies, UK. (Presented at the CGAMES 2005).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2005). When Will a Computer Write the Auditor's Report? Systemic Practice and Action Research, Vol. 18, No. 6, pp. 569-580.

Pieter Spronck and Jaap van den Herik (2005). A Tutoring System for Commercial Games. ICEC 2005 (eds. Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, and Noriko Nagata), Lecture Notes in Computer Science 3711, pp. 389-400. Springer-Verlag. (Presented at the ICEC 2005).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2005). A Knowledge-Based System for Auditor's Reports. Global Business: The Challenges and Responsibilities in a World of Shifting Alliances (eds. Erdener Kaynak and Talha D. Harcar), Advances in Global Management Development Volume XIV, International Management Development Association, pp. 111-117. (Presented at the Fourteenth Annual World Business Congress).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2005). Auditing in Egypt: A Study of Challenges, Problems, and Possibility of an Automatic Formulation of the Auditor's Report. Global Business: The Challenges and Responsibilities in a World of Shifting Alliances (eds. Erdener Kaynak and Talha D. Harcar), Advances in Global Management Development Volume XIV, International Management Development Association, pp. 91-98. (Presented at the Fourteenth Annual World Business Congress).

Sander Bakkes, Pieter Spronck, and Eric Postma (2005). Best-Response Learning of Team Behaviour in Quake III. IJCAI-05 Workshop on Reasoning, Representation, and Learning in Computer Games (eds. David W. Aha, Héctor Muñoz-Avila, and Michael van Lent), pp. 13-18. Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence, Washington, DC. (Presented at the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games).

Pieter Spronck (2005). A Model for Reliable Adaptive Game Intelligence. IJCAI-05 Workshop on Reasoning, Representation, and Learning in Computer Games (eds. David W. Aha, Héctor Muñoz-Avila, and Michael van Lent), pp. 95-100. Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence, Washington, DC. (Presented at the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games).

Steven de Jong, Pieter Spronck, and Nico Roos (2005). Requirements for Resource Management Game AI. IJCAI-05 Workshop on Reasoning, Representation, and Learning in Computer Games (eds. David W. Aha, Héctor Muñoz-Avila, and Michael van Lent), pp. 43-48. Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence, Washington, DC. (Presented at the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2005). AREX: A Knowledge-Based System for Auditor's Reports. Proceedings of the MSM Partners' Conference 2005, Maastricht School of Management, pp. 297-308. (Presented at the MSM Partners' Conference 2005).

Mohamed A. Wahdan, Pieter Spronck, Hamdi F. Ali, Eddy Vaassen, Jaap van den Herik (2005). Auditing in Egypt: A Study of the Legal Framework and Professional Standards. Proceedings of the MSM Partners' Conference 2005, Maastricht School of Management, pp. 63-74. (Presented at the MSM Partners' Conference 2005).

Marc J.V. Ponsen, Héctor Muñoz-Avila, Pieter Spronck, and David W. Aha (2005). Automatically Acquiring Adaptive Real-Time Strategy Game Opponents Using Evolutionary Learning . Proceedings, The Twentieth National Conference on Artificial Intelligence and the Seventeenth Innovative Applications of Artificial Intelligence Conference, pp. 1535-1540. AAAI Press, Menlo Park, CA. (Presented at the IAAI-05).

Pieter Spronck (2005). Adaptive Game AI. Ph.D. thesis, Maastricht University Press, Maastricht, The Netherlands. (Note that you need to have at least Acrobat 6 installed to be able to view the thesis correctly. Postscript version is also available.)

H.J. van den Herik, H.H.L.M. Donkers, and P.H.M. Spronck (2005). Opponent Modelling and Commercial Games. IEEE 2005 Symposium on Computational Intelligence and Games (eds. Graham Kendall and Simon Lucas), pp. 15-25. (Presented at the CIG'05).

2004

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2004). Difficulty Scaling of Game AI. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation (eds. Abdennour El Rhalibi and Danny Van Welden), pp. 33-37. EUROSIS, Belgium. (Presented at the GAME-ON 2004).

Marc Ponsen and Pieter Spronck (2004). Improving Adaptive Game AI with Evolutionary Learning. Computer Games: Artificial Intelligence, Design and Education (CGAIDE 2004) (eds. Quasim Mehdi, Norman Gough, Stéphane Natkin and David Al-Dabass), pp. 389-396. University of Wolverhampton. (Presented at the CGAIDE 2004).

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2004). Enhancing the Performance of Dynamic Scripting in Computer Games. Entertainment Computing - ICEC 2004 (ed. Matthias Rauterberg), Lecture Notes in Computer Science 3166, pp. 296-307. Springer-Verlag. (Presented at the ICEC 2004).

Sander Bakkes, Pieter Spronck and Eric Postma (2004). TEAM: The Team-oriented Evolutionary Adaptability Mechanism. Entertainment Computing - ICEC 2004 (ed. Matthias Rauterberg), Lecture Notes in Computer Science 3166, pp. 273-282. Springer-Verlag. (Presented at the ICEC 2004).

Qing Wang, Man Mi, Guangfu Ma and Pieter Spronck (2004). Evolving a Neural Controller for a Ball-and-Beam System. Proceedings of the Third International Conference on Machine Learning and Cybernetics, ISBN: 0-7803-8403-2, pp. 757-761. (Presented at the ICMLC 2004).

Pieter Spronck and Jaap van den Herik (2004). Game AI that Adapts to the Human Player. ERCIM News, No. 57, April 2004, pp. 15-16.

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2004). Online Adaptation of Game Opponent AI with Dynamic Scripting. International Journal of Intelligent Games and Simulation (eds. N.E. Gough and Q.H. Mehdi), March/April 2004, Vol.3, No.1, ISSN: 1477-2043, pp. 45-53. University of Wolverhampton and EUROSIS.

2003

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2003). Online Adaptation of Game Opponent AI in Simulation and in Practice. Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003) (eds. Quasim Mehdi and Norman Gough), ISBN: 90-77381-05-8, pp. 93-100. EUROSIS, Belgium. (This paper won the Best Paper award at the GAME-ON 2003 conference, and the Young Researchers Award at the IMAGINA 2004).

Qing Wang, Pieter Spronck and Rudolph Tracht (2003). An Overview of Genetic Algorithms Applied to Control Engineering Problems. Proceedings of the Second International Conference on Machine Learning and Cybernetics, ISBN: 0-7803-7865-2, pp. 1651-1656. (Presented at the ICMLC2003).

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2003). Online Adaptation of Computer Game Opponent AI. Proceedings of the 15th Belgium-Netherlands Conference on Artificial Intelligence (eds. Tom Heskes, Peter Lucas, Louis Vuurpijl and Wim Wiegerinck), pp. 291-298. University of Nijmegen. (Presented at the BNAIC 2003).

Femke de Jonge, Nico Roos, Pieter Spronck, and Steven de Jong (2003). PROANITA: A Multi-Agent Solution for Legitimate Information Retrieval. Proceedings of the 15th Belgium-Netherlands Conference on Artificial Intelligence (eds. Tom Heskes, Peter Lucas, Louis Vuurpijl and Wim Wiegerinck), pp. 453-454. University of Nijmegen. (Presented at the BNAIC 2003).

Femke de Jonge, Nico Roos, Pieter Spronck, and Steven de Jong (2003). PROANITA: A Multi-Agent Solution for Legitimate Information Retrieval. Program- and Abstract Book Learning Solutions Workshop 2003, p. 14. University of Nijmegen.

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2003). Improving Opponent Intelligence through Offline Evolutionary Learning. International Journal of Intelligent Games and Simulation (eds. N.E. Gough and Q.H. Mehdi), February 2003, Vol.2, No.1, ISSN: 1477-2043, pp. 20-27. University of Wolverhampton and EUROSIS.

Pieter Spronck and Jaap van den Herik (2003). Complex Games and Palm Computers. Entertainment Computing: Technologies and Applications (eds. Ryohei Nakatsu and Junichi Hoshino), ISBN: 1-4020-7360-7, pp. 41-48. Kluwer Academic Publishers, Boston.

Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma and Rens Kortmann (2003). Evolutionary Learning of a Box-pushing Controller. Computational Intelligence in Control (eds. Masoud Mohammadian, Ruhul Amin Sarker and Xin Yao), ISBN: 1-59140-037-6, pp. 104-121. Idea Group Publishing.

2002

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2002). Evolving Improved Opponent Intelligence. GAME-ON 2002 3rd International Conference on Intelligent Games and Simulation (eds. Quasim Mehdi, Norman Gough and Marc Cavazza), pp. 94-98. SCS Europe Bvba. (Presented at the GAME-ON 2002 conference).

Pieter Spronck, Ida Sprinkhuizen-Kuyper and Eric Postma (2002). Improving Opponent Intelligence through Machine Learning. Proceedings of the Fourteenth Belgium-Netherlands Conference on Artificial Intelligence (eds. Hendrik Blockeel and Marc Denecker), pp. 299-306. (Presented at the BNAIC'02 conference).

Georges van den Eshof, Pieter Spronck, Gerrit Boers, Joop Verbeek and Jaap van den Herik (2002). Opsporing van Verborgen Informatie: Technische mogelijkheden en juridische beperkingen. ITeR series volume 56, ISBN 90-12-09504-2. Sdu Uitgevers Den Haag. (In Dutch; currently supplied by eJure, Kenniscentrum voor ICT en Recht).

Pieter Spronck and Jaap van den Herik (2002). Complex Games and Palm Computers. International Workshop on Entertainment Computing (IWEC2002), pp. 28-35. (Presented at the IWEC 2002 conference).

2001

Pieter Spronck, Ida G. Sprinkhuizen-Kuyper and Eric O. Postma (2001). Infused Evolutionary Learning. Proceedings of the Eleventh Belgian-Dutch Conference on Machine Learning (eds. Véronique Hoste and Guy de Pauw), pp 61-68. University of Antwerp. (Presented at the BENELEARN 2001 conference).

Pieter Spronck (2001). Palm Game Design. GAME-ON 2001 2nd International Conference on Intelligent Games and Simulation (eds. Quasim Mehdi, Norman Gough and David Al-Dabass), pp. 95-99. SCS Europe, Ghent, Belgium. (Presented at the GAME-ON 2001 conference).

Pieter Spronck, Ida G. Sprinkhuizen-Kuyper and Eric O. Postma (2001). Island-based Evolutionary Learning. BNAIC 2001 Proceedings of the 13th Dutch-Belgian Artificial Intelligence Conference (eds. Ben Kröse, Maarten de Rijke, Guus Schreiber and Maarten van Someren), pp. 441-448. Universiteit van Amsterdam. (Presented at the BNAIC 2001 conference).

P.H.M. Spronck and K.O. Schilstra (2001). BOKS: A Knowledge Based System in Support of the Dutch Building Materials Regulations. Advances in Artificial Intelligence. PRICAI 2000 Workshop Reader (eds. Ryszard Kowalczyk, Seng Wai Loke, Nancy E. Reed & Graham Williams), Lecture Notes in Computer Science, Vol. 2112, ISBN 3-540-42597-7, pp. 93-102. Springer-Verlag.

P.H.M. Spronck, I.G. Sprinkhuizen-Kuyper and E.O. Postma (2001). Evolutionary Learning of a Neural Robot Controller. 2001 International Conference on Computational Intelligence For Modelling, Control & Automation - CIMCA '2001 (ed. M. Mohammadian), ISBN: 0-858-89847-0, pp. 511-519. (Presented at the CIMCA 2001 conference).

Before 2001

K.O. Schilstra and P.H.M. Spronck (2000). Towards Continuous Knowledge Engineering. Applications and Innovations in Intelligent Systems VIII (eds. Ann Macintosh, Mike Moulton and Frans Coenen), pp. 49-62. Springer-Verlag, London. (Presented at the ES 2000 conference).

P.H.M. Spronck and K.O. Schilstra (2000). BOKS: A Knowledge Based System in Support of the Dutch Building Materials Regulations. PRICAI 2000 Proceedings of the Symposium on the Application of Artificial Intelligence in Industry (eds. Dickson Lukose and Graham J. Williams), pp. 121-131. Deakin University, Geelong, Victoria 3217, Australia. (Presented at the PRICAI 2000 conference).

P.H.M. Spronck and K.O. Schilstra (1999). Objectoriëntatie bij Kennismodellering. Informatie, July/August 1999, pp. 21-26. Ten Hagen Stam Uitgevers. (In Dutch).

J. Jarmulak, P.H.M. Spronck and E.J.H. Kerckhoffs (1997). Neural Networks in Process Control: Model-based and Reinforcement Trained Controllers. Computers and Electronics in Agriculture, Vol. 18, pp. 149-166.

P.H.M. Spronck and E.J.H. Kerckhoffs (1997). Using Genetic Algorithms to Design Neural Reinforcement Controllers for Simulated Plants. Proceedings of the 11th European Simulation Conference (ESM '97) (eds. A. Kaylan and A. Lehmann), pp. 292-299. (Presented at the ESM '97 conference)

Pieter Spronck (1996). Elegance: Genetic Algorithms in Neural Reinforcement Control. Master thesis, TU Delft, Delft.